Cycle time stuck despite full crew
cycle time, same crew
- Found
- VSM showed about 40% of steps added no value.
- Done
- Line layout redesigned, motion waste removed.
Lean operations
Delays, double handling, rework nobody logs. None of it appears in the financial report, all of it costs money. We find it on the floor, price it, and remove it without stopping production.
Lean grew out of the Toyota Production System: remove everything the customer doesn't pay for, from the line to the back office.
Anywhere work moves through steps: production, warehouse, purchasing, admin. If there is a queue, there is waste.
Cycle time, throughput, defect rate and cost per unit, before and after. Impact is counted, not estimated.
The 8 wastes: TIMWOODS
We find out which two or three dominate your process, and start there.
Moving material or information more than needed.
Stock that ties up cash and hides problems.
Reaching, walking, searching, by people or on screens.
Idle time for material, approval or a machine.
Making more, or earlier, than the next step needs.
More checks or detail than the customer asks for.
Rework, sorting and scrap.
People's knowledge left unused.
The seven classic muda come from Taiichi Ohno; "unused skills" was added later. Alongside muda we also look at mura (unevenness) and muri (overburden).
How a Lean engagement runs
Value stream map built from gemba walks, not from the SOP binder.
Each waste converted into minutes, capacity and rupiah.
Kaizen with the operators: new layout, new flow, fewer steps.
Standard work, visual control and a daily check.
Tools
End-to-end view of material and information flow, showing where work waits.
A workplace where anything missing or out of place is obvious at a glance.
Focused 3–5 day events with your team to fix one problem completely.
The best known method, written down: less variation, faster training.
Pull signals to stop overproduction; quick changeover to run smaller lots.
Availability × performance × quality. Exposes hidden downtime and speed loss.
Selected cases
cycle time, same crew
approval cycle
rework rate, within 60 days
Results from specific engagements; outcomes depend on context.